Cruisers are the big, tough, go-anywhere, do-anything ships of Star Trek Online. Every variant of the NCC-1701 has been a cruiser; pictured is my personal starship, the U.S.S. Paladin. Ain't she a beaut?
Cruisers can take an enormous amount of damage without batting an eye and then dish it right back out. They are dangerous from every direction, their large warp cores give them power to spare, and defeating a skilled Cruiser captain will often take concentrated effort from multiple opposing ships over an extended period of time--and if you don't put forth that effort and focus on other targets instead, they'll transfer power and send engineering teams to their allies, keeping a whole task force afloat.
The line given in the thing is pretty much what my Odyssey Tactical Cruiser is. 2500 crew, 8 Phased Polaron Beam Arrays Mk XII [Acc] [Dmg], and the Chevron Separation and Aquarius Escort, along with WORK BEES(FEAR THE BEES!). I can kill/piss off everything within a 20km Sphere of my ship. Only reason I don't carry torps is that I prefer broadsiding. And my character that has said ship, is a Tac officer.
I chose mine to be the assault cruiser and engineering career line, but I outfitted it to have nearly balanced weapons with slightly more beams in front, so I can choose to sit there and let them go around me or follow them take out their sheilds then let them go around to my launchers in back, everything goes boom
If some unlucky player doesn't focus on destroying my Odyssey in fleet combat, I Torpedo Spread (level III) the whole enemy fleet and set my phasers on Fire At Will (level II) AND transfer shield power to my allies. Watch them change their minds really quick. It's hard to focus on the escorts when a single cruiser is matching their combined power.
nice picture, you using nomad naccele? , also good description i played cruiser throughout most of my playthrough, although i got bored and bough a sci and an escort to try them out
however i have noticed that the sheer number of escort ship captains compared to cruisers and sci ships, means in a PVP engagement your cruiser is going to need more than a coat if paint
my main criticism of STO was its focus on DPS and lack of priority on survivabilty , if defeated ships were unable to return to the battle it would have made the cruiser a lot more useful in the game, however the focus on escorts and their firepower can make for very boring and repetative gameplay
If some unlucky player doesn't focus on destroying my Odyssey in fleet combat, I Torpedo Spread (level III) the whole enemy fleet and set my phasers on Fire At Will (level II) AND transfer shield power to my allies. Watch them change their minds really quick. It's hard to focus on the escorts when a single cruiser is matching their combined power.
however i have noticed that the sheer number of escort ship captains compared to cruisers and sci ships, means in a PVP engagement your cruiser is going to need more than a coat if paint
my main criticism of STO was its focus on DPS and lack of priority on survivabilty , if defeated ships were unable to return to the battle it would have made the cruiser a lot more useful in the game, however the focus on escorts and their firepower can make for very boring and repetative gameplay