Quick Tips to Child DialogueThese are more like observations in no particular order or consequence (and again, don't apply to every character), but should come in handy with bringing your character to life. Best of luck!
The younger the child, the more intimate the dialogue.
Consider the difference between a five-year-old child calling his mother "Mommy" and a teenager using "Ma" or "Mother".
Nicknames are important.
They also indicate a closeness between characters or an affinity for another character.
Important things are given important names.
There is a good reason that the child's favorite stuffed dinosaur is named Mr.Dino.
Young children tend to use their own terms to describe something if they don't know the proper term.
Until the child learns the proper term for a magazine, it's a "floppy picture book."
Save the bigger words and the more intelligent speech for the older child.
Younger children have a limited vocabulary because their experience is limited. Ther
Writing Notes - Killing characters
Many writers state that they are very connected to their characters. This is not surprising, for writers we build worlds, we create people and animals and imbue them with a form of life. We let them live in our heads and think on them often.
Often I have day-dreamed into my written world, sat on a log watching my characters around the campfire swapping stories. I've seen them laughing, passing around skins of bad wine and spiced meats. I've seen them sink into sorrow at those they have lost, those they couldn't save. Whether any of this gets written is a different matter because it is all designed for me to learn more about my characters, so see them react.
We begin to know them intimately, their moods and habits and loves and fears. We can read their facial ticks and subtle body poses. So why wouldn't we become connected?
When you write stories especially long ones were you have a larger amount of time to learn about your characters and allow them to develop they do become something i
Alien Race Guide TemplateRace Sheet
Average height & build:
Name of Planet:
Natural setting / Evolutionary notes:
Relationships & Courting:
How does the average family live?:
Key values & ethical behaviour:
Government & Politics:
Crime & Punishment:
Social faux pas/ Etiquette:
Relations with other creatures & races:
Creative Arts & Literature:
How does politics/society influence appearance: (&does it?)
How does the race interact with outsiders, & Racism?:
Religious type/s & name/s:
Political structure of religion/s (& interaction with society):
Geography of beliefs:
Ultimate Story ProfileGeneral Info:
Genre (epic, fantasy, historical, romantic, action, adventure, comedy, horror, drama, etc):
Theme (meaning or dominant idea behind the story):
Synopsis (the story summed up into one or two sentences, with or without ending):
General Story Overview:
The Three Acts:
Act 1 (orientation and first problem):
Act 2 (struggling to solve problem):
Act 3 (climax and ending):
The Hero's Journey (skip this if not familiar with hero's journey):
The Ordinary World:
The Call to Adventure:
Refusal of the Call (for the reluctant hero):
Mentor (the wise old man or woman):
Crossing the First Threshold:
Tests, Allies and Enemies:
Approach to the Inmost Cave:
The Road Back:
Using Elements for CharactersUse the four elements and think about what personality traits would be associated with each element. Assign an element to a character. You do not have to use all the personality traits associated with an element, but you should make sure you have a nice balance of good and bad traits. Good traits make the character likable, while bad traits (or character flaws) make them relatable.
For more unique characters, try combining elements, like water + earth = mud, and fire + water = steam. If any traits clash or cancel out each other, remove one of them. I wouldn't recommend you combine more than two elements, because the character might become unbalanced.
- easily annoyed
- anti social
Summary: Earth is a sturdy and strong element, commonly ass
Tips on NOT making bad fanfics1. MAKE PLAUSABLE SETTINGS. Setting should be relevant to the stories, not random. But do not be lazy and just novelize games, movies, and such. THEY ARE BORING! Even if they are with your OC, it is still boring. Give a prequel, interlude, or sequel to it. Interludes are tricky though, so for first time writers, try sequels.
2. KEEP OCs TO A MINIMUM! OCs are not bad but overuse of them pisses your readers off. OCs back-stories should also not conflict with official stories of whatever you're writing. It is annoying and makes you seem like an idiotic fan-girl. Also, do not just replace characters with your own OCs! That is a BIG no-no. OC antagonists are okay and slightly encouraged, they usually make the story good when made and used write. Though if your story does not involve the true characters (characters that the official creators made to go with the story) then make them relevant to the official story.
3. DO NOT ADJUST TRUE CHARACTERS! Biggest things are "gaying" characters that
Writing Tips, Finding A MuseI've read a lot of tutorials on how to write and about one or two on overcoming writers block but none have really helped me in the past. I'm not the best writer in the world, but I'm going to give you some tips on approaching writing and some cures for those bloody annoying writers blocks!
1. Beating Writers Block And Finding (New) Inspiration:
1a. Bouncing Idea's/Chat To A Friend
1d. Extreme Emotional States
1g. Prompts/Time Limits
1h. Real Life
1i. Take A Shower Or Bath
1j. What Ifs
2. Approaches To Writing:
2a. The "Wing It" Approach
2b. The "Thought out" Approach
3b. Character sheets
4. Other tips:
4d. Spell checker
1. Beating Writers Block And Finding (New) Inspiration:
It happens to everyone and they are a bitch to get rid of. I've come up with ten ways to try and get the creative juices flowing, they have all worked for me but they may not for you.
Writer's Workshop: Fleshing out CharactersDecember 14th, 2011.
Fleshing Out Your Characters.
Some people are good at writing people. They have no difficulties conceiving of them and don't balk at doing the legwork involved in writing interesting, well-developed characters. They know what is believable and what isn't, and have some idea of how readers may react to their cast.
Other people seem to have no idea what makes people tick, what makes characters interesting, and hope that piling on enough abilities or cool traits is a workable substitute for character development.
As you might have expected, this ramble is dedicated to not being the latter. Here are some tips and tricks for dealing with the most notorious and noticeable part of your story...the cast.
1. Writing well takes a lot of work. Characters are no exception to this.
Being lazy is the death of decent characterization. In order to write interesting and well-rounded characters, you must be prepared to develop them actively and do any research necessar